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Rend Early Access Patch 1: Patch Notes

Rend Early Access Patch 1 arrives August 7 and brings with it more than 70 important improvements and fixes based on player feedback during the game’s first week. In addition to our initial changes for a more guided new player experience, this update also introduces dynamic tool cursors, corrected pet harvesting abilities, camera zooming, and the emote system.

We’re also preparing for Patch 1.5 to deploy this Friday. This interim game update introduces several new anti-griefing measures including the Outcast System (see the end of the patch notes for a preview). If you missed last Friday’s game update, check it out here. Huge thanks to our Early Access players for their feedback and continued support!

Game Changes
  • New players will now respawn at the starting area until they have visited their faction base once.
  • Players will no longer be able to spawn at Control Points until they visit them or reach level 10.
  • Added character emotes. Some emotes will need to be unlocked with Ascension Points.
    • /stuck - Respawn at faction base (causes character death).
    • /loc - Output your current map coordinates into chat.
    • Bored: /bored
    • Bye: /bye
    • Cheer: /cheer
    • Chuckle: /chuckle
    • Clap: /clap
    • Cough: /cough
    • Cry: /cry
    • Gratitude: /thank
    • Greeting: /hello
    • Hug: /hug
    • Jeer: /jeer
    • Kiss: /kiss
    • Laugh: /laugh
    • No: /no
    • Point: /point
    • Rally: /rally
    • Salute: /salute
    • Shocked: /shock
    • Shrug: /shrug
    • Sing: /sing
    • Sneer: /sneer
    • Spit: /spit
    • Stop: /stop
    • Taunt: /taunt
    • Whistle: /whistle
    • Yawn: /yawn
    • Yell: /yell
    • Yes: /yes
  • All research tech trees can now be researched at any research stone.
  • Added character consume animations for drinking.
  • Added more animation blends to player character locomotion. Let’s leave moonwalking to the professionals.
  • Drastically reduced the level of the Spirit Realm Lost in Hearthholm.
  • Slightly reduced the walk speed of Spirit Realm Lost in Tier 1 biomes.
  • Slightly reduced the ratio of Spirit Realm Lost to Wisps in Hearthholm (fewer Lost, more Wisps).
  • Slightly increased the time before Lost dynamically spawn in the Spirit Realm.
  • Reduced the level of Spirit Realm Lost in all biomes.
  • The Divinity Stone will no long dump ludicrous amounts of Spirits when damaged.
  • Added ResearchMultiplier server setting for private servers.
  • Added StartTimedMultiplier <Mutiplier> <Hours> command which affects XPMultipler, HarvestMultiplier, SkillXPMultiplier, and Ascension gain rate for private servers.
  • General client and server performance improvements.
Class Changes
  • War Cry (Warlord) should now correctly apply to allies.
  • Spiritual Empowerment (Shaman) should now correctly apply to allies.
  • Man's Best Friend (Pathfinder) now correctly improves Mount Sprint Speed.
  • Fixed the tooltip for Marathon Runner (Pathfinder) to correctly show a 2% increase per rank. Actual speed modifier remains unchanged.
Creature Changes
  • Pets are now immune to all debuffs.
  • Polished Draak combat abilities and spacing.
  • Banshee pets are now resurrectable.
  • Grunter pets can no longer harvest dead creatures.
  • Festerwig pets can now harvest dead creatures.
  • Stagwood Arachnix pets are no longer able to harvest Tier 3 plants.
  • Sumar Tyrant Arachnix pets can now harvest Tier 4 plants
  • Vetr Widow pets can now harvest Tier 4 plants.
  • Sporegut Glutt pets can now harvest Tier 3 plants.
  • Myrkfen Rockjaw pets can now harvest Tier 3 metal while mounted.
  • Var Hammerskull pets can now harvest Tier 4 stone.
  • Houst Hammerskull pets can now harvest Tier 4 stone.
  • Pets can be renamed again.
  • Pets no longer cause siege damage.
  • Friendly pets can no longer damage their faction’s Divinity Stone.
  • Added Ursa color variations.
Crafting Changes
  • Added new harvesting crosshairs that communicate which tool is required to harvest resources from the target resource.
  • Wisps are now harvested without holding down left-click (tool swing).
  • Increased the hitbox for Roughwood Saplings.
  • Harvesting sounds are now volume scaled by the sound effects slider.
  • The crafting menu now defaults to tree view for new players.
  • The Simple Bow can now also be found in the Bows crafting tree in addition to the Basic Survival Tree.
  • Added Spirit Taming Bow to the Taming Tools craft skill tree layout.
  • Pioneer's Tent (Pathfinder) can now be crafted by all Pathfinders.
  • Divine Light, Medium, and Heavy Leather can now be crafted at refineries.
  • Divine Fiber Twine can now be crafted at refineries.
  • All crafted armor and weapon recipes now have Bonus Enhancement quantities and tiers that correspond with their progression tier.
  • Increased the material cost for all Divine Spirit tools (Tier 5).
  • Construction Components, Lighting, and Furniture craft skill trees are craftable at a Builder's Table Personal Crafting station.
  • You can no longer fail to craft Crumblestone Bricks at the Construction Table.
  • Divinite Bolts now correctly require Skilled in Crystalline Bolts (was Crystalline Shards).
  • Divinite Spikes now correct require Skilled in Crystalline Spikes (was Crystalline Shards).
  • Divine Spirit Striker tool recipe now has a material cost.
  • Hearthfur Armor recipes now have the correct recipe unlock requirements.
  • Pyresilk Armor recipes now correctly craft Pyresilk Armor pieces.
  • Riding Harness crafting recipes now correctly result in the appropriate riding harness.
  • Fixed some issues with Transmutation recipe craftability.
  • Fixed some issues with Siege Arbalest Ammo recipe craftability.
Interface Changes
  • Added limited camera zoom controlled using the mousewheel.
  • Changed the uncategorized death message to a simpler "You have died!".
  • Pressing “/” will now open the chat textbox.
  • Important server broadcast messages are now much more obvious.
  • Cleaned up combat floaters display, color, and velocities.
  • Added “Ineffective” combat floater for using ineffective melee tools against combat targets.
  • Added “Ineffective” combat floater for using the wrong tool on a resource.
  • Added Spirit gain combat floaters.
  • Added Evade combat floater.
  • Buff damage now causes combat floater numbers.
  • Recipe tooltips now tell you the base craft time, difficulty, crafting skill, and whether its a personal or station craft.
  • Harvesting Tool tooltips now show the Tier and Type of the harvesting tool.
  • Tooltip improvements for placeables.
  • Increased the interaction range of tutorial stones.
Bug Fixes
  • Fixed an issue sometimes causing the game to improperly fit onto certain display setups.
  • Fixed an issue preventing the game from running on certain AMD cards.
  • Fixed an occasional fatal error when accepting the EULA.
  • Fixed Roots of Yggdrasil seasons not resuming correctly after a server restart.
  • Fixed issues with Armory items going into the wrong equipment slot.
  • Fixed an issue that caused Iron Shards to be uncraftable.
  • Fixed several broken interface layouts for Ammo crafting trees.
  • Fixed grunter movement issues causing sliding.
  • Fixed rock harvesting attenuations and volume levels.
  • Fixed tree harvesting attenuations and volume levels.
  • Fixed creatures being unable to attack players standing on spent resource node stumps.
  • Fixed wasprey targeting.
---

Upcoming Game Feature: Outcast System (Patch 1.5)
  • The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
  • Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a majority is achieved (60% of online faction members), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts does not incur a faction reputation penalty.
  • Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server.
  • Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves by earning 10,000 faction reputation.
  • Outcasts may only join the server they are outcast from if it doesn’t have a queue.
  • Outcast status does not carry over between sagas nor servers.
  • The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.
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Comments

  • Awesome looking forward to the update :)

    Now if only there was an easier way to create a private server :(
  • This is all great? I only wish you would take another look at the keyboard controls. There needs to be a way to bind some keys. also it would greatly help if I could change the sprint key to something other than the Shift button. Thank you.
  • ScruffyScruffy
    edited August 7
    Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a majority is achieved (60% of online faction members), the faction member becomes an outcast

    This could be a major problem. Elders are not chosen by being the best leaders the players decide on, it's based solely on faction points? Time spent in the game. As often as not, the elders are NOT good leaders, builders, or designers, they just spend more time in game grinding. Elders can now outcast people based solely on personality clashes, being a control freak or simply power-tripping/bullying. And there's nothing a player can do about it.
    The system is a good idea but poorly implemented and will cause more problems. If Elders are now able to kick players, there needs to be the facility for players to kick Elders or otherwise overcome bad elders.

    In one game, I clashed with an Elder, most players on agreed with me, but there's nothing we could do, the Elder had the perms to do whatever. I decided that it wasn't worth continuing to play in that faction and log out to delete my char and join another faction. Unfortunately, the game said I'd played too many hours, and could not delete char. I was forced to stay in the poorly led faction or find another server entirely. I would dearly have loved to change factions, just for the opportunity to deliver justice to another player.

    Please consider the implications of giving Elders perms over other players.

    Thanks and kind regards,
    Scruffy
  • Agreed. I'm on board with these changes and the Outcast system sounds very welcome! I'd still love to see a custom split stack option. Halving repeatedly, then clicking to get the amount you want is quite inconvenient.

    Cheers!
  • Yay! Something tells me alot more people will come to the game now that the griefing problem has been addressed. 
    Keep up the great work Frostkeep!
  • Looks like a great update! Keep up the good work!
  • The outcast system is extremely abusable late at night when theres no one online but its better than the alternative I guess.
  • The outcast system sounds great. But it won't do much to prevent people from griefing the first time (per server). And I've heard that people can do an awful lot of damage in one night before anyone is the wiser. Obviously that's a harder problem to solve, but I think Frostkeep is up to the task. Great progress so far; keep at it.
  • It is great to see Frostkeep taking steps to stop the griefing! I really do believe that they will keep trying until they get it right.
    I am very excited to see the emotes. Every game needs them to make us more human. Hahahaha!
    I am curious about the camera change. It is driving me crazy that I can't turn my character around. =)
    Thanks so much for all the hard work!
  • Is the 60Fps framelock fixed with this patch ?
  • Love the changes! Would've be happy if we got better inventory sorting, but I'm sure the devs are on it.
    Another thing: it would be great if the devs could clarify on how to become an elder. atm it seems that the first 3 players reaching highest rank on server automatically become elders (e.g.: first 3 players upranking from appreciated to trusted).
    Maybe we could have a system, where people can vote for other players for becoming elders, still limiting it to maybe 3-5 elders max.
  • Last Day i started to build on the mainbase but i can't remove my own stuff, when i build something wrong. Maybe it would be cool, when an elder can give me removepermission and take it back again or something. Would be rly nice when u can implement removepermissions for own Biuldstuff:)
  • Great update but IMO emotes are still a thing we dont really need ingame maybe some cosmetics to the beg or crafting tree will be a great help.
  • DarinthDarinth ✭✭✭
    Looks like a lot of good stuff! You've unfortunately missed one of the most important emotes. There is no /dance. That's right, you missed /dance. :P

    Actually, I expect you're waiting to implement /dance until you know what you really wanna do with it. You're gonna lock different dances between ascension points aren't you??
    Scruffy wrote: »
    ...

    Your example is actually a really good example of why the system doesn't allow elders to go on a power-trip. Sure, an elder can initiate a vote... but you said yourself that the majority of players were in agreement with you. If this is true, they're not going to get that 60% vote. This unfortunately can become an issue when your elder is one of the bad actors, as you need a different elder to initiate a vote on them. I also worry that an elder who knows they're about to be outcast will run around and do as much damage as possible before being outcast, but at the same time the simple threat of being outcast after so much work may keep said elder from becoming a bad actor. I doubt the system will work perfectly, but I think FK has a great start to a system. This is definitely one of those times where the community made a suggestion and FK took it to heart. They analyzed it. I feel like they have improved upon it. And now I want to see where it goes. As FK said, they'll monitor and improve on the system further as they get feedback.

    Now... about that warehouse... ^_^
  • edited August 7
    What if me, my brother who is and elder and 1 more player is on the server at late hours? That's a possibility of abusing this system?

    I don't see how adding a new way of trolling will defeat trolls. Stop implementing stuff without thinking. Let your players think for you please, it's not a responsibility you devs are ready to handle. There are plenty great discussions on how to prevent trolling.

    Unbelievable.
  • Darinth wrote: »
    Looks like a lot of good stuff! You've unfortunately missed one of the most important emotes. There is no /dance. That's right, you missed /dance. :P

    Actually, I expect you're waiting to implement /dance until you know what you really wanna do with it. You're gonna lock different dances between ascension points aren't you??
    Scruffy wrote: »
    ...

    Your example is actually a really good example of why the system doesn't allow elders to go on a power-trip. Sure, an elder can initiate a vote... but you said yourself that the majority of players were in agreement with you. If this is true, they're not going to get that 60% vote. This unfortunately can become an issue when your elder is one of the bad actors, as you need a different elder to initiate a vote on them. I also worry that an elder who knows they're about to be outcast will run around and do as much damage as possible before being outcast, but at the same time the simple threat of being outcast after so much work may keep said elder from becoming a bad actor. I doubt the system will work perfectly, but I think FK has a great start to a system. This is definitely one of those times where the community made a suggestion and FK took it to heart. They analyzed it. I feel like they have improved upon it. And now I want to see where it goes. As FK said, they'll monitor and improve on the system further as they get feedback.

    Now... about that warehouse... ^_^

    We have a bad Elder on our server ( Sea Official Spiritspeaker, Concleave ) - you can go in and see what happens when you have a bad elder he has turn everything down.. over and over.. he has used shadowstep to get into personal bases to empty storage just to let it decay so there is no way to progress.. glad to hear this is coming to the game. sad that we have to wait an entire week for them to get of a solution to fix our problem as of right now.

    they should go a step further with the outcast system that results eventually in a perma ban from official servers at the very least.. this kind of toxic behavior should be dealt with swiftly
  • Surely the outcast system will NEVER get abused! Adding more options for abuse to curb abuse has never worked in the history of gaming. It has however killed games :D I don't have a great answer to fixing trolls but this is going to wipe out the player base. Guilds will just constantly outcast everyone that doesn't pay them tribue. Players will be marked as outcast so they can be looted by their own team without fear of rep loss. 60% is insanely easy to achieve. 3 players on server 2 vote yes because theyre friends and bam 66% outcast passes. Dont release this if you want people to actually play this game. Think of something better.
  • The latest update changing the way the collection/ operations looks for the mouse cursor and the collection of spirits with the BIG +1 spirit is over kill... was fine the way it was before... no need to have the changing mouse cursor... Lets not make this into a dumbed down game... the over easy nature of gaming now a days is redic... before this patch the cursor was fine. As far as the spirit collection put that on the bottom just like any other resource... or keep it the way it was before the patch and put a little effort in and just look at the bottom left hand corner of your screen and see when your spirits are at...
    If this game get over easy and there's no need to put effort in what so ever to figure things out and its handed to you on a silver plate. just no... don't... Changing icons on the cursor for mining/gathering is redic. insufficient notice when you hit with the wrong spirit item soo stupid. Just this gamers thoughts
  • xzonerhsr wrote: »
    Surely the outcast system will NEVER get abused! Adding more options for abuse to curb abuse has never worked in the history of gaming. It has however killed games :D I don't have a great answer to fixing trolls but this is going to wipe out the player base. Guilds will just constantly outcast everyone that doesn't pay them tribue. Players will be marked as outcast so they can be looted by their own team without fear of rep loss. 60% is insanely easy to achieve. 3 players on server 2 vote yes because theyre friends and bam 66% outcast passes. Dont release this if you want people to actually play this game. Think of something better.

    Please introduce a setting for Unofficial servers to disable the outcast vote. In the event this does break the game, server admins will have the option to disable it until it's fixed to be workable.

    Thanks
  • DarinthDarinth ✭✭✭
    edited August 7
    That 2 v 1 is actually one of the worst-case scenarios that concerns me. A bad elder and one other player can do a lot of damage with outcasting people. Once again, however, this is a fixable situation. Having faction players be able to add their vote as they log on means that once another person or 2 logs in, they'll get their votes counted and overturn an outcasting. Stop looking at the worst-case scenario and acting like this is a reason to throw the entire system out, and start looking for ways to resolve the issues.

    I agree with some of the concerns, but think that in 99% of cases it's fixable without FK even needing to directly interfere, and that metrics and/or GM review can mitigate issues as they pop up.
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